/* * normals.h * Exercise 20 * * Created by Jonathan Saggau on 9/21/06. * Copyright 2006 Jonathan Saggau. All rights reserved. * */ //http://www.gamedev.net/reference/articles/article1682.asp void crossProduct(float *c,float a[3], float b[3]); void normalize(float *vect); void getFaceNormal(float *norm,float pointa[3],float pointb[3],float pointc[3]);